Hello there Brian! Tell me about the early days of the Ready Player One project.
After HTC partnered with Warner Bros. on Ready Player One, we started talking to potential developers. With such a big project, we knew Ready Player One was more than one developer could handle, so we assembled a ‘dream team’ of devs to help us, each of them assigned to their own part of the experience. We recruited Directive, Morph3D, Steel Wool, Drifter and our own 2 Bears to bring the virtual world of Ready Player One to life. After we figured out the basic structure of the OASIS experience, everyone started working on their parts.