Auto
skinning
Material
Management
Overlap
Maps
Morph
Generation
MCS UNity 
Export
Mobile + VR
Optimized
Artist Tools gives you a pipeline to create your own Morph compatible clothing and hair. Create assets that just fit, in less time, with our pre-rigged and weighted figure pack.

Auto-skinning

This feature automates a number of processes that generally require special skillsets and a good amount of time when done manually.  Also, Artist Tools’ auto-skinning results are better suited for humanoid characters.

Material Management

Swap out or mix and match clothes, accessories, hair styles, and assets. Whatever the identity of the characters you dream up—be it a victorian spy or a gothic space hag—our tools give you what you need to make them real and evolvable.

Overlap Maps

Finally you can do runtime mashups that actually work well—no more stringing together miscellaneous, partially-compatible bits and hoping they hold together in various in-game situations.

Morph Generation

Computes the blendshapes and generates deformers for the new assets.

MCS Unity
Export

Artist Tools generates archive files (.mr) files that are easy to import into a Unity project (with the mcs plugin installed).  That is to say once items have been exported from AT no other set is required besides import.

Become a
Morph Artist.

Get Started
with Artist Tools

Downloads
If you have any questions or comments please fill out a support ticket. You must be logged in to create a support ticket.
Documentation
MCS API for Unity documentation contains a complete list of all available classes and functions
Tutorials
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support
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